Chris Meyer
Chris Meyer
Senior 3D Artist
Greater Philadelphia, United States

Summary

I’m a 3D game artist with experience in environment, character, and prop modeling, as well as proficiency in both hand-painted and PBR texturing. I enjoy the challenge of delivering optimized and efficient assets by blending creativity and technical precision in every project. With experience developing and improving art pipelines and leading teams, I can ensure quality across the board while mentoring fellow artists. My technical expertise in materials, particle effects, lighting, and optimization allows me to create visually compelling assets that elevate the final product. Some of the games I’ve contributed to include BIT.TRIP RERUNNER, Hextech Mayhem, Runner3, Runner2, Tharsis, multiple console and handheld titles, and several VR projects. Colorful, stylized, and fun games are my specialty.

Skills

3D ModelingPBR TexturingEnvironment ModelingWorld BuildingCharacter ModelingProp ModelingLow-poly ModelingTexturingLightingParticle Effects

Software proficiency

Maya
Maya
Photoshop
Photoshop
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Substance 3D Designer
Substance 3D Designer
ZBrush
ZBrush
Marmoset Toolbag
Marmoset Toolbag

Productions

    • Video Game
      BIT.TRIP RERUNNER
    • Year
      2023
    • Role
      Senior 3D Artist
    • Company
      Choice Provisions
    • Video Game
      Hextech Mayhem
    • Year
      2021
    • Role
      Senior 3D Artist
    • Company
      Choice Provisions
    • Video Game
      Runner3
    • Year
      2018
    • Role
      Freelance 3D Artist
    • Company
      Choice Provisions
    • Video Game
      Tharsis
    • Year
      2016
    • Role
      Lead 3D Artist
    • Company
      Choice Provisions
    • Video Game
      BIT.TRIP Presents Runner 2: Future Legend of Rhythm Alien
    • Year
      2013
    • Role
      Lead 3D Artist
    • Company
      Gaijin Games

Experience

  • Senior 3D Artist at Choice Provisions
    Santa Cruz, CA, US
    October 2019 - Present

    Senior 3D Artist on BIT.TRIP RERUNNER

    • Created 3D tileset assets for foreground tiles, in each world style

    • Created 3D assets and animations for tile-based backgrounds

    • Created Lumen lighting setups for every level style and cutscene

    • Responsible for exporting and implementing 3D assets and materials within the Unreal 5 engine

    • Assited with the look of the in-game level editor, Runner Maker

    • Assisted with some UI design

    Senior 3D Artist on Hextech Mayhem

    • Created stylized 3D level environments for five themed worlds of 10+ levels each

    • Created modular 3D assets for foreground 3D tiles

    • Reimagined landmarks and lore from the city of Piltover, from the League of Legends IP, to match game style

    • Created lighting setups for every level style and cutscene

    • Responsible for exporting and implementing 3D assets and materials within the Unity3D engine

    • Assisted with developing art pipeline

  • Technical Artist at Evil Eye Pictures @ Google
    Mountain View, CA, United States of America
    July 2018 - September 2019

    Google Daydream

    ● Worked on various animated animal assets for Google's AR Search

    ● Worked with Google’s Immersive Arts team on various Google Playground AR Sticker packs

    ● Integrated art assets into proprietary engine for mobile devices

    ● Created and animated various VFX across multiple projects

  • Senior 3D Artist at Adecco @ Google
    Mountain View, CA, United States of America
    June 2017 - December 2017

    Google Daydream

    ● Worked with Google Daydream team to optimize and port 3D environments to a range of VR devices

    ● Worked on 3D text for Google AR Stickers app

    ● Integrated art assets into proprietary engine for several mobile devices

  • Freelance 3D Artist at Choice Provisions
    Santa Cruz CA, United States of America
    May 2017 - June 2017

    ●Contributed 3D character models and textures for unlockable playable characters in Runner3

    ●Modeled high and low resolution models, baked normal maps, created PBR textures in Substance Painter

    ●Designed and modeled a cartoon likeness of a person to match style and specs of the game

    ●Created a character model based on another IP to match the style and specs of the game

  • Freelance VR 3D Artist at Subdream Studios
    San Mateo, United States of America
    February 2017 - May 2017

    ●Worked on designing characters, props, and effects for a VR rail shooter "Mega Overload VR".

    ●Developed fun, colorful, and styled art style, meant to look clean and run fast in VR.

    ●Modeled, textured, and animated over a dozen flying robot characters.

    ●Implemented dozens of particle effects for both player and enemy attacks and hits.

  • Senior VR 3D Artist at COLOPL NI
    San Mateo, CA
    April 2016 - October 2016

    ● Creating 3D environments and effects for experimental VR projects for Oculus Rift, HTC Vive, and Gear VR platforms

    ● 3D environment modeling, texturing, UV mapping, normal mapping, particle FX

    ● Unity asset setup for materials, lighting, and particles

    ● Porting 3D assets from Oculus PC platform to mobile Gear VR platform

  • Lead 3D Artist at Choice Provisions / Gaijin Games
    San Francisco, CA, United States of America
    September 2011 - March 2016

    Tharsis

    ●Created 3D spacecraft environment, props, shaders and materials

    ●Created particle effects for hundreds of events

    ●Responsible for exporting and implementing 3D assets within the Unity3D engine

    ●Assisted with UI design and 2D assets

    Runner2

    ●Created all 3D level environments for five themed worlds of 20+ levels each

    ●Created all modular 3D assets for foreground 3D tiles

    ●Modeled and textured main characters and various secondary characters and bosses

    ●Assisted with developing art pipeline and tools for custom engine

  • Lead 3D Artist at Digital Embryo
    Old Bridge, NJ, United States of America
    July 2006 - January 2011

    ●3D modeling, texturing, UV mapping, normal mapping, lighting, materials, particle FX

    ●Level building, asset exporting, asset troubleshooting and optimization

    ●Pixel art sprites, HUDs, menus

    ●Developing, organizing and optimizing the art asset pipeline

    ●Investigating and researching new techniques and implementing them

    ●Teaching new tools, technologies, techniques, and work flows to the art team

    Games

    ●Go Play City Sports (Wii)

    ●Cake Mania 1, 2, & 3 (DS)

    ●Summer Sports 2: Island Sports Party (Wii)

    ●Summer Sports: Paradise Island (Wii)

    ●Xenocade HD (iPad/iPhone)