Chris Meyer
Chris Meyer
3D Artist
Redwood City, United States of America

Summary

Experienced 3D Game Artist. Worked on Runner3, Runner2, Tharsis, several console and handheld games, and a few VR games. Colorful, stylized, and fun games are my thing.

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Skills

3D ModelingEnvironment ModelingWorld BuildingCharacter ModelingProp ModelingLow-poly ModelingParticle EffectsTexturingPBR TexturingTexture BakingLightingVR

Software proficiency

Maya
Maya
Photoshop
Photoshop
ZBrush
ZBrush
Unity
Unity
Unreal Engine
Unreal Engine
Marmoset Toolbag
Marmoset Toolbag
Substance Painter
Substance Painter
Substance Designer
Substance Designer
Quixel Suite
Quixel Suite
Illustrator
Illustrator

Productions

  • 71ki6n9dhkl. ac sl1280
    • Video Game
      Runner3
    • Year
      2018
    • Role
      Freelance 3D Artist
    • Company
      Choice Provisions
  • Tharsis boxart 800x600
    • Video Game
      Tharsis
    • Year
      2016
    • Role
      Lead 3D Artist
    • Company
      Choice Provisions
  • Bit trip runner 2 wii u and xbox 360 issues revealed dev working on patch 2
    • Video Game
      BIT.TRIP Presents Runner 2: Future Legend of Rhythm Alien
    • Year
      2013
    • Role
      Lead 3D Artist
    • Company
      Gaijin Games

Experience

  • Senior 3D Artist at Adecco @ Google
    Mountain View, CA, United States of America
    June 2017 - December 2017

    Google Daydream

    ● Worked with Google Daydream team to optimize and port 3D environments to a range of VR devices

    ● Worked on 3D text for Google AR Stickers app

    ● Integrated art assets into proprietary engine for several mobile devices

  • Freelance 3D Artist at Choice Provisions
    Santa Cruz CA, United States of America
    May 2017 - June 2017

    ●Contributed 3D character models and textures for unlockable playable characters in Runner3

    ●Modeled high and low resolution models, baked normal maps, created PBR textures in Substance Painter

    ●Designed and modeled a cartoon likeness of a person to match style and specs of the game

    ●Created a character model based on another IP to match the style and specs of the game

  • Freelance VR 3D Artist at Subdream Studios
    San Mateo, United States of America
    February 2017 - May 2017

    ●Worked on designing characters, props, and effects for a VR rail shooter "Mega Overload VR".

    ●Developed fun, colorful, and styled art style, meant to look clean and run fast in VR.

    ●Modeled, textured, and animated over a dozen flying robot characters.

    ●Implemented dozens of particle effects for both player and enemy attacks and hits.

  • Senior VR 3D Artist at COLOPL NI
    San Mateo, CA
    April 2016 - October 2016

    ● Creating 3D environments and effects for experimental VR projects for Oculus Rift, HTC Vive, and Gear VR platforms

    ● 3D environment modeling, texturing, UV mapping, normal mapping, particle FX

    ● Unity asset setup for materials, lighting, and particles

    ● Porting 3D assets from Oculus PC platform to mobile Gear VR platform

  • Lead 3D Artist at Choice Provisions / Gaijin Games
    San Francisco, CA, United States of America
    September 2011 - March 2016

    Tharsis

    ●Created 3D spacecraft environment, props, shaders and materials

    ●Created particle effects for hundreds of events

    ●Responsible for exporting and implementing 3D assets within the Unity3D engine

    ●Assisted with UI design and 2D assets

    Runner2

    ●Created all 3D level environments for five themed worlds of 20+ levels each

    ●Created all modular 3D assets for foreground 3D tiles

    ●Modeled and textured main characters and various secondary characters and bosses

    ●Assisted with developing art pipeline and tools for custom engine

  • Lead 3D Artist at Digital Embryo
    Old Bridge, NJ, United States of America
    July 2006 - January 2011

    ●3D modeling, texturing, UV mapping, normal mapping, lighting, materials, particle FX

    ●Level building, asset exporting, asset troubleshooting and optimization

    ●Pixel art sprites, HUDs, menus

    ●Developing, organizing and optimizing the art asset pipeline

    ●Investigating and researching new techniques and implementing them

    ●Teaching new tools, technologies, techniques, and work flows to the art team

    Games

    ●Go Play City Sports (Wii)

    ●Cake Mania 1, 2, & 3 (DS)

    ●Summer Sports 2: Island Sports Party (Wii)

    ●Summer Sports: Paradise Island (Wii)

    ●Xenocade HD (iPad/iPhone)