Chris Meyer
Chris Meyer
Senior 3D Artist
Greater Philadelphia, United States

Summary

3D game artist with nearly 20 years of experience in stylized environments, characters, and modular assets, working with both PBR and hand-painted textures. Skilled across console, PC, mobile, and AR/VR, with expertise in Unreal, Unity, and proprietary engines. I love bringing colorful, fun, and stylized worlds to life.

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Skills

3D ModelingPBR TexturingEnvironment ModelingWorld BuildingCharacter ModelingProp ModelingLow-poly ModelingTexturingLightingParticle EffectsOptimization

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Photoshop
Photoshop
ZBrush
ZBrush
Substance 3D Designer
Substance 3D Designer
Marmoset Toolbag
Marmoset Toolbag
Unreal Engine
Unreal Engine
Unity
Unity

Productions

    • Video Game
      BIT.TRIP RERUNNER
    • Year
      2023
    • Role
      Senior 3D Artist
    • Company
      Choice Provisions
    • Video Game
      Hextech Mayhem
    • Year
      2021
    • Role
      Senior 3D Artist
    • Company
      Choice Provisions
    • Video Game
      Runner3
    • Year
      2018
    • Role
      Freelance 3D Artist
    • Company
      Choice Provisions
    • Video Game
      Tharsis
    • Year
      2016
    • Role
      Lead 3D Artist
    • Company
      Choice Provisions
    • Video Game
      BIT.TRIP Presents Runner 2: Future Legend of Rhythm Alien
    • Year
      2013
    • Role
      Lead 3D Artist
    • Company
      Gaijin Games

Experience

  • Senior 3D Artist at Choice Provisions
    Santa Cruz, CA (remote), US
    October 2019 - November 2023

    BIT.TRIP RERUNNER - Modeled, textured, and implemented modular 3D tilesets, animated backgrounds, and Lumen lighting setups in Unreal Engine 5, contributing to the game’s retro-modern visual style. Designed and developed 3D assets from prototype to final production quality, interpreting broad stylistic goals with little to no concept art.

    Hextech Mayhem - Created stylized 3D environments and modular asset kits, adapting League of Legends' city of Piltover into a highly stylized aesthetic. Tailored designs to meet technical constraints, fit within the established IP, and align with visual concepts for a cohesive look. Developed advanced node-based shaders in Shader Graph to enhance materials and VFX.

  • Technical Artist (Contract) at Google
    Mountain View, CA
    July 2018 - September 2019

    Improved and optimized over 30 AR Animal assets for Google AR Search, showcased at Google I/O 2019, setting the standard for the platform’s visual quality at launch. Created assets and VFX for Google Playground AR and Google Maps AR Live View (Walking Navigation), balancing visual fidelity with mobile performance constraints. Provided technical support and optimizing guidelines for external partners creating AR content using Google’s AR Core platform.

  • Senior 3D Artist (Contract) at Google
    Mountain View, CA
    June 2017 - December 2017

    Optimized, cleaned up, and ported Google Daydream hub world environments from 3-DoF to 6-DoF VR platforms. Baked stylized faceted lighting to vertex colors using V-Ray in Maya. Created 3D text assets for the Google Playground AR app. Integrated art assets into proprietary engines.

  • Freelance 3D Artist at Choice Provisions
    Santa Cruz CA
    May 2017 - June 2017

    Runner3 - Modeled high and low-resolution playable character models. Created PBR textures in Substance Painter to match other existing stylized characters.

  • Senior VR 3D Artist at COLOPL NI
    San Mateo, CA
    April 2016 - October 2016

    Crafted 3D environments and VFX for various experimental VR projects. Optimized and ported

    high-resolution 3D assets from PC to mobile VR platforms.

  • Lead 3D Artist at Choice Provisions (formerly Gaijin Games)
    San Francisco, CA
    September 2011 - March 2016

    Tharsis - Designed and modeled the spacecraft environment, interactable props, shaders, and VFX, adhering to provided concept art and style guide. Contributed to the design and creation of UI assets and elements.

    Runner2: Future Legend of Rhythm Alien - Created tile-based modular 3D environment kits, spanning five unique worlds and 100+ levels. Crafted modular 3D assets for foreground tiles, several playable character models, and bosses. Assisted in an art pipeline workflow directly from Maya, for a custom in-house engine.

  • Lead 3D Artist at Digital Embryo
    Old Bridge, NJ
    July 2006 - January 2011

    Modeled and textured low-res characters and environments, created particle VFX, and set up lighting for multiple shipped and canceled Wii games. Lead a small 3D art team and instructed them on new tools and workflows. Helped design and optimize art asset pipelines for in-house and 3rd party game engines.