3D game artist with nearly 20 years of experience in stylized environments, characters, and modular assets, working with both PBR and hand-painted textures. Skilled across console, PC, mobile, and AR/VR, with expertise in Unreal, Unity, and proprietary engines. I love bringing colorful, fun, and stylized worlds to life.
BIT.TRIP RERUNNER - Modeled, textured, and implemented modular 3D tilesets, animated backgrounds, and Lumen lighting setups in Unreal Engine 5, contributing to the game’s retro-modern visual style. Designed and developed 3D assets from prototype to final production quality, interpreting broad stylistic goals with little to no concept art.
Hextech Mayhem - Created stylized 3D environments and modular asset kits, adapting League of Legends' city of Piltover into a highly stylized aesthetic. Tailored designs to meet technical constraints, fit within the established IP, and align with visual concepts for a cohesive look. Developed advanced node-based shaders in Shader Graph to enhance materials and VFX.
Improved and optimized over 30 AR Animal assets for Google AR Search, showcased at Google I/O 2019, setting the standard for the platform’s visual quality at launch. Created assets and VFX for Google Playground AR and Google Maps AR Live View (Walking Navigation), balancing visual fidelity with mobile performance constraints. Provided technical support and optimizing guidelines for external partners creating AR content using Google’s AR Core platform.
Optimized, cleaned up, and ported Google Daydream hub world environments from 3-DoF to 6-DoF VR platforms. Baked stylized faceted lighting to vertex colors using V-Ray in Maya. Created 3D text assets for the Google Playground AR app. Integrated art assets into proprietary engines.
Runner3 - Modeled high and low-resolution playable character models. Created PBR textures in Substance Painter to match other existing stylized characters.
Crafted 3D environments and VFX for various experimental VR projects. Optimized and ported
high-resolution 3D assets from PC to mobile VR platforms.
Tharsis - Designed and modeled the spacecraft environment, interactable props, shaders, and VFX, adhering to provided concept art and style guide. Contributed to the design and creation of UI assets and elements.
Runner2: Future Legend of Rhythm Alien - Created tile-based modular 3D environment kits, spanning five unique worlds and 100+ levels. Crafted modular 3D assets for foreground tiles, several playable character models, and bosses. Assisted in an art pipeline workflow directly from Maya, for a custom in-house engine.
Modeled and textured low-res characters and environments, created particle VFX, and set up lighting for multiple shipped and canceled Wii games. Lead a small 3D art team and instructed them on new tools and workflows. Helped design and optimize art asset pipelines for in-house and 3rd party game engines.